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Sensitivity Converter

Pick the game you play now, enter your sensitivity and DPI, and choose the game you are moving to. You get the matching sensitivity, your cm/360 and eDPI, and a table for every supported game.

From
To

Your new sensitivity—
cm/360
—
inch/360
—
eDPI (from)
—
eDPI (to)
—

    Your sensitivity in every supported game

    GameSensitivityeDPI

    Converts hip-fire sensitivity only, assuming linear mouse input with acceleration turned off. Games with non-linear sensitivity curves, FOV-based scaling, or separate ADS and scope multipliers are not covered, so fine-tune by feel after converting.

    How sensitivity conversion works

    Your mouse reports movement in small steps called counts. At 800 DPI, one inch of movement sends 800 counts. Each game turns the camera by a fixed angle per count, multiplied by your sensitivity. That base angle is often called the yaw value.

    From those three numbers you can work out how far you need to move the mouse to turn a full circle in the game:

    cm/360 = 360 ÷ (DPI × sensitivity × yaw) × 2.54

    To convert, the tool keeps that distance the same and solves for the sensitivity in the new game. For example, CS2 sensitivity 1 at 800 DPI is about 51.95 cm per full turn, and the same distance in Valorant is about 0.314.

    Yaw values used

    GameDegrees per count at sensitivity 1
    Counter-Strike 2 / CS:GO0.022
    Valorant0.07
    Apex Legends0.022
    Overwatch 20.0066
    Call of Duty (MW 2019 and later)0.0066
    Team Fortress 20.022

    Why match cm/360?

    Muscle memory is built around how far your hand travels, not the number in the settings menu. If a 180° flick takes the same arm movement in every game, your aim carries over and you skip weeks of readjusting. Matching cm/360 is the most common way players keep a consistent feel between shooters.

    What DPI should you use?

    Modern gaming sensors track accurately across a wide range, so the exact DPI matters less than your total sensitivity. Many players use 400, 800 or 1600 DPI. A higher DPI with a lower in-game value gives finer steps, which can make small adjustments smoother, especially at low sensitivity. Pick one DPI you like, keep it, and set everything else in-game.

    Typical cm/360 ranges

    There is no correct value, and comfortable settings vary a lot from person to person. As rough general guidance:

    To compare your setting with other players in one number, use the eDPI calculator, then warm up with the aim trainer.

    Frequently asked questions

    Will the converted sensitivity feel exactly the same?

    The distance you move the mouse for a full turn will be the same. Games still differ in field of view, frame rate, input handling and character speed, so the new setting can feel slightly different at first. Play for a while before adjusting.

    Should I change my DPI when I convert?

    You do not have to. Leave the target DPI empty to keep the same DPI. If you do change DPI, enter it as the target DPI and the converter adjusts the in-game value so your cm/360 stays the same.

    Does this convert ADS or scoped sensitivity?

    No. It converts hip-fire sensitivity only. Aim-down-sights and scope settings use separate multipliers and often depend on field of view, so set them in the game after converting your base sensitivity.

    Why is my Valorant sensitivity so much lower than in CS2?

    Each game turns the camera by a different angle per mouse count. Valorant turns about 3.18 times further than CS2 at the same number, so the same feel needs a value about 3.18 times smaller.

    Should I turn off mouse acceleration?

    For the conversion to hold, yes. With acceleration on, the turn distance depends on how fast you move the mouse, so no single cm/360 value describes it. Turn off acceleration in Windows (Enhance pointer precision) and in the game.

    Is my data saved?

    Your last games and values are stored only in this browser so the converter remembers them next time. Nothing is sent to a server.

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